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  1. page Wireless Power edited What is Wireless Power? [[include component="page" page="TopicsNav"]] Anyo…

    What is Wireless Power?
    [[include component="page" page="TopicsNav"]]
    Anyone who attends a class or meeting where most of the participants have laptop computers is well aware that there are never enough power outlets—and when they are available, they are invariably located in inconvenient places. Wireless power, already being prototyped by several companies, promises to alleviate the problem by making power for charging batteries in devices readily available. Using near-field inductive coupling, power can be transmitted through special surfaces or even through open space to charge devices within a home, office, school, or other setting. Consumer products are already entering the market; the Powermat, for instance, charges up to three devices placed onto its surface (each device must first be slipped into a compatible sleeve). Fulton Innovation's eCoupled technology is designed to be built into desk- and countertops, enabling not only power transfer but other wireless communications between devices placed on the surfaces. Witricity is developing transmitters that would be embedded in walls or other furniture, transferring power via inductive coupling to receivers attached to devices anywhere within the home or classroom. The impact of wireless power for education will primarily be felt in learning spaces; the devices we carry will become more useful and easier to maintain, with increased opportunity for longer use in a variety of settings.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Nov 1, 2011
    What is Digital Identity?-(1) How might this technology be relevant to the educational sector you know best?(1) How might this technology be relevant to the educational sector you know best?
    One of the largest complaints I hear is the lack of power in learning and teaching spaces. New builds tend to have power available in the floor (as opposed to the traditional wall sockets), but there's a mixed economy in terms of power availability. This deters students from BYOD - we did some work with 5 Univerisites in the UK and found that 87% of students have a laptop and the lack of available power is an issue for them neil.witt Nov 30, 2012
    Another response here
    What is Digital Identity?-(2) What themes are missing from the above description that you think are important?(2) What themes are missing from the above description that you think are important?
    Share your response here
    Another response here
    What is Digital Identity?-(3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?(3) What do you see as the potential impact of this technology on teaching, learning, research, or creative inquiry?
    Available power will support BYOD and may need to be specified in new building design requirements e.g. the embedding of this into room design - http://www.witricity.com/index.html neil.witt Nov 30, 2012
    another response here
    What is Digital Identity?-(4) Do you have or know of a project working in this area?(4) Do you have or know of a project working in this area?
    Please share information about related projects in our Horizon Project sharing form

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  2. page WhatsNew edited What's New? We're done! Download the NMC Horizon Report > 2012 Higher Education Edition! Th…

    What's New?
    We're done! Download the NMC Horizon Report > 2012 Higher Education Edition!
    The votes are in! You have selected the top emerging technologies, trends, and challenges. Check out the Preview here! {2012-Horizon.HE-Preview.pdf}
    The NMC Horizon Project Shortlist > 2012 Higher Education Edition {2012-Horizon.HE-Shortlist.pdf} is ready!
    The wiki is now open! Welcome Advisory Board members -- please introduce yourselves via the discussion tab on the wiki main page. If you are new to using this kind of wiki, see our Getting Started guide.

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  3. page Web Aggregation Tools edited What are Web Aggregation Tools? [[include component="page" page="TopicsNav"…

    What are Web Aggregation Tools?
    [[include component="page" page="TopicsNav" ]]
    Aggregation is the process of transparently gathering together distributed pieces of online content based on an interest in the topic(s), the author(s), or other shared characteristics. RSS readers are one way to aggregate data, but with the increase in personal publishing, new tools for aggregation are emerging. Using these tools, readers can easily track a distributed conversation that takes place across blogs, Twitter, and other publishing platforms, as well as pull in relevant resources from news feeds and other sources. Some educators and students are seeking alternatives to course management systems, preferring to open their discussions and make use of a variety of tools instead. Aggregation can reunite course discussions that once took place within CMS forums, even if they are scattered among different platforms and tools. Aggregation can allow a class to visualize its conversations in new ways. Information is available when and where the reader wishes, in almost any desired format.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the educational sector you know best?
    your response here
    another response here
    (2) What themes are missing from the above description that you think are important?
    your response here
    another response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    your response here
    another response here
    (4) Do you have or know of a project working in this area?
    [[include component="page" page="Project Form Link" ]]

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  4. page Wearable Technology edited What is Wearable Technology? [[include component="page" page="TopicsNav"]] …

    What is Wearable Technology?
    [[include component="page" page="TopicsNav"]]
    Wearable technology refers to devices that can be worn by users, taking the form of an accessory such as jewelry, sunglasses, a backpack, or even actual items of clothing like shoes or a jacket. Often discreet, a person who comes into contact with someone wearing a device may not even realize that the article of clothing is a piece of technology. The benefit of wearable technology is that it can conveniently integrate tools, devices, power needs, and connectivity within a user’s everyday life and movements. Google's Project Glass features one of the most talked about current examples —the device resembles a pair of glasses but with a single lens. A user can literally see information about their surroundings displayed in front of them, such as the names of friends who are in close proximity, or nearby places to access data that would be relevant to a research project. Wearable technology is still very new, but one can easily imagine accessories such as gloves that enhance the user’s ability to feel or control something they are not directly touching. Wearable technology already in the market includes clothing that charges batteries via decorative solar cells, allows interactions with a user’s devices via sewn in controls or touch pads, or collects data on a person's exercise regimen from sensors embedded in the heels of their shoes.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Nov 1, 2011
    What is Digital Identity?-(1) How might this technology be relevant to the educational sector you know best?(1) How might this technology be relevant to the educational sector you know best?
    "Wearables" are here: http://blogs.forrester.com/sarah_rotman_epps/12-04-17-wearable_devices_the_next_battleground_for_the_platform_warsFrom contact lens outfitted with HUDs (http://www.bbc.co.uk/news/technology-17692256) to the sensor-rich and now-available Nike Fuelband (http://www.nike.com/us/en_us/lp/nikeplusfuelband) to clothing that detects emotion based on physical touch (see "Bloom": http://www.fashioningtech.com/profiles/blogs/bloom-the-emotional-side-of), wearables provide new ways for us to mediate the experience of learning through games and immersive apps. Our in-game interaction/feedback systems are no longer limited to visual and auditory information and very rudimentary kinesthetic interaction, we can now let players provide games with direct input through wearables, and we can use technology like "Bloom", as a gauge for engagement and as an indicator of "flow" states.jasonr Nov 26, 2012 Good point. These bring a greater sense of immersion for the user. Dougdar Dec 2, 2012
    Its use in Sports and Sports science is a great opportunity Recon Instruments for example provide skiing headgear which tell you where you are, what speed youre travelling temperature etc.http://www.reconinstruments.com/DaveP Dec 2, 2012
    There are a number of benefits to enabling a more transparent interactive experience, and also allow for context-aware applications (http://www.zdnet.com/blog/emergingtech/wearable-devices-to-usher-in-context-aware-computing/3276). Dougdar Dec 2, 2012
    What is Digital Identity?-(2) What themes are missing from the above description that you think are important?(2) What themes are missing from the above description that you think are important?
    This is the discussion that was taking place back in 2004-2005 at MIT
    http://www.media.mit.edu/wearables/ and now, 8 years later, being announced as in its dawn.
    http://singularityhub.com/2012/09/13/2013-the-dawn-of-wearable-computing/ In our era of purported rapid change, history is forgotten.
    http://www.theverge.com/2012/6/26/2986317/google-project-glass-wearable-computers-disappoint-me
    bdieu Dec 1, 2012
    What is Digital Identity?-(3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?(3) What do you see as the potential impact of this technology on teaching, learning, research, or creative inquiry?
    The bionic suit is now, officially a reality. Meet the Ekso: http://www.nytimes.com/2012/09/12/technology/wearable-robots-that-can-help-people-walk-again.html . Imagine being able to extend our physical range of motion to allow the use of fine motor controls to manipulate otherwise difficult or dangerous objects.jasonr Nov 26, 2012
    While it is still to be seen if the Google Goggles (http://www.technologyreview.com/review/428212/you-will-want-google-goggles/), can finally provide a simple, natural, and successful personal heads-up display. It is one of those technologies that has the potential to allow for some incredibly cool innovation, especially when mixed with AR, contextual-computing, etc. It isn't an iSpec (http://www.dailymotion.com/video/xt3rx_ispec-ipod3-joseph-kosinski_news), but it is a start at least.Dougdar Dec 2, 2012
    What is Digital Identity?-(4) Do you have or know of a project working in this area?(4) Do you have or know of a project working in this area?
    Please share information about related projects in our Horizon Project sharing form

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  5. page Watch Lists edited [[include component="page" page="PressClippingsNav"]] Press Clippings: Publis…
    [[include component="page" page="PressClippingsNav"]]
    Press Clippings: Published Technologies to Watch Lists
    This area is a place to collect "Technologies to Watch" lists published by other organizations.
    Though these lists and publications may serve a different audience and purpose than the Horizon Report does, they contain many useful descriptions and discussions that can and should inform our work.
    We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- Sam Apr 14, 2011 (note - to keep the wiki clean, please put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.
    Recommended Reading
    5 Exciting Innovations That Will Change Computing in 2012
    http://mashable.com/2012/03/26/computing-tech-innovations/
    This article highlights five technologies that will change the way we interact with our computers and mobile devices, allowing more natural interfacing.jasonr Nov 19, 2012lisa.koster Nov 20, 2012 These technologies would certainly be useful for special need students.deborah.heal Nov 21, 2012 damian.mcdonald Nov 23, 2012
    5 School Technologies to Watch: Personalized Learning is Here
    http://www.forbes.com/sites/ciocentral/2012/10/22/5-school-technologies-to-watch-personalized-learning-is-here/
    Founder of Schoology, a provider of classroom management software, lists what he thinks will be the technological innovations on the near-term horizon: cloud & collaborative environments, cross-platform integration, mobiles, adaptive learning, and gamification. andrew.barras Nov 16, 2012 Good list. Web tools becoming more API driven is especially correct. If you want personalized learning, you need a modular infrastructure.helga Nov 17, 2012 jochen.robes Nov 18, 2012 rudolf.mumenthaler Nov 19, 2012 Not a "gamification" fan, but cloud, mobile & personalized learning are interestingjasonr Nov 19, 2012lisa.koster Nov 20, 2012skeer Nov 20, 2012 From everything I'm seeing and reading, I agree with all five of these trends and emergent.deborah.heal Nov 21, 2012 damian.mcdonald Nov 23, 2012Holly.Lu Nov 26, 2012lauren.pressley Dec 2, 2012
    25 EdTech Startups Worth Knowing
    http://edudemic.com/2012/10/25-edtech-startups-worth-knowing/
    Compiled by Edumemic in October 2012, these are 25 up-and-coming startups in the educational technology industry.skeer Nov 20, 2012 These new technologies are important to increase collaboration, level the playing field and help to close the digital divide. deborah.heal Nov 21, 2012
    2012 Technology Innovation Awards
    http://online.wsj.com/public/page/technology-innovation-awards-10162012.html
    Wall Street Journal's Technology Innovation Awards resulted in some very important inventions to improve quality of life and save lives worldwide, like " a tsunami barrier that automatically deploys when destructive waves approach." Check out the 37 winners.jasonr Nov 19, 2012
    CEA: 5 Technology Trends to Watch
    http://content.ce.org/PDF/2K13_5tech_proof.pdf
    In October, the Consumer Electronics Association (CEA) released their annual list of technologies that are expected to influence the consumer electronics industry in the next few years. I agree with most of these technologies and have heard first hand from our students from Tanzania and Kenya about the importance of mobile devices, especially cell phones for communication and the deployment of education. deborah.heal Nov 21, 2012
    EdSurge's Top 10 Edtech Trends
    https://www.edsurge.com/n/edsurge-s-top-10-edtech-trends
    EdSurge has identified ten trends to watch this year such as "The Make movement" and "rise of teacherpreneurs." andrew.barras Nov 16, 2012 I like that term "teacherpreneur". It goes along with my thinking about how the Internet empowers the creative. (See SpaceX and Whom The Internet Empowers) helga Nov 17, 2012 jochen.robes Nov 18, 2012 rudolf.mumenthaler Nov 19, 2012"Make it Yourself" and MOOClisa.koster Nov 20, 2012skeer Nov 20, 2012 damian.mcdonald Nov 23, 2012Holly.Lu Nov 26, 2012
    Gartner: Top 10 Strategic Technology Trends for 2013
    http://www.forbes.com/sites/ericsavitz/2012/10/23/gartner-top-10-strategic-technology-trends-for-2013/
    Gartner, the world's leading infotech research and advisory company, has compiled a list of the "10 critical tech trends for the next five years." They include a growing importance of mobile devices and cloud services,big data to fuel demand for IT jobs, and software and analytics strengthening the internet of things.skeer Nov 20, 2012 damian.mcdonald Nov 23, 2012Holly.Lu Nov 26, 2012
    Top 10 College Campuses for Tech
    http://mashable.com/2012/08/24/best-tech-colleges/#829831-Carnegie-Mellon
    Unigo, an online resource for college information, polled students at hundreds of colleges across the country and came up with the top 10 Wired Campuses list — as well as some interesting findings.helga Nov 17, 2012richard.holeton Nov 17, 2012 I'm biased since I'm from Stanford, but this list compiled by Unigo seems pretty bogus and loosey-goosey, with no criteria given. Pretty hard to take seriously.
    Top 100 Tools for Learning 2012
    http://c4lpt.co.uk/top-100-tools-2012/
    Compiled by the Centre for Learning & Performance Technologies, this list represents the choices of 582 learning professionals all over the world.helga Nov 17, 2012 jochen.robes Nov 18, 2012 especially the new entries kumiko.aoki Nov 18, 2012jasonr Nov 19, 2012lisa.koster Nov 20, 2012 We use many, many of these tools in the development and deployment of our online language courses. deborah.heal Nov 21, 2012
    The Year Ahead in IT, 2012
    http://www.insidehighered.com/views/2012/01/06/gonick-essay-predicting-higher-ed-it-developments-2012
    Lev Gonick predicts the year ahead in edtech trends in higher education. In the article, he discusses the impact of open learning initiatives, big data, tablets, active learning collaboratories, and more. He also poses several calls-to-action to help us better integrate technology in our education institutions. jochen.robes Nov 18, 2012 damian.mcdonald Nov 23, 2012
    Innovative Pedagogy 2012
    http://www.open.ac.uk/personalpages/mike.sharples/Reports/Innovating_Pedagogy_report_July_2012.pdf
    The Open University lists 10 trends from a UK online tertiary education perspective j.zagami Nov 16, 2012 helga Nov 17, 2012 jochen.robes Nov 18, 2012 kumiko.aoki Nov 18, 2012jasonr Nov 19, 2012lisa.koster Nov 20, 2012 neil.witt Nov 21, 2012 damian.mcdonald Nov 23, 2012Holly.Lu Nov 26, 2012
    20 Coolest Augmented Reality Experiments in Education So Farhttp://www.onlineuniversities.com/blog/2012/09/20-coolest-augmented-reality-experiments-education-so-far/
    "Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments. Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages." michael.lambert Nov 20, 2012

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  6. page Visual Data Analysis edited What is Visual Data Analysis? [[include component="page" page="TopicsNav"]]…

    What is Visual Data Analysis?
    [[include component="page" page="TopicsNav"]]
    Visual data analysis blends highly advanced computational methods with sophisticated graphics engines to tap the extraordinary ability of humans to see patterns and structure in even the most complex visual presentations. Currently applied to massive, heterogeneous, and dynamic datasets, such as those generated in studies of astrophysical, fluidic, biological, and other complex processes, the techniques have become sophisticated enough to allow the interactive manipulation of variables in real time. Ultra high-resolution displays allow teams of researchers to zoom into interesting aspects of the renderings, or to navigate along interesting visual pathways, following their intuitions and even hunches to see where they may lead. New research is now beginning to apply these sorts of tools to the social sciences as well, and the techniques offer considerable promise in helping us understand complex social processes like learning, political and organizational change, and the diffusion of knowledge.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Nov 1, 2011
    (1) How might this technology be relevant to the educational sector you know best?
    your response here
    another response here
    (2) What themes are missing from the above description that you think are important?
    your response here
    another response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    your response here
    another response here
    (4) Do you have or know of a project working in this area?
    [[include component="page" page="Project Form Link"]]

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  7. page Virtual Worlds edited What are Virtual Worlds? [[include component="page" page="TopicsNav"]] The…

    What are Virtual Worlds?
    [[include component="page" page="TopicsNav"]]
    The capability of virtual worlds has expanded considerably in the past few years, with enormous development in building tools, climate simulators, physics engines, and the overall capability of these platforms to simulate reality. A growing number of Internet users have an avatar in a virtual world, and hundreds of platforms to allow those avatars places to interact are already available or in development. Virtually every higher education institution has some sort of work going in around virtual spaces, and in just one platform alone, Linden Lab’s Second Life®, thousands of educational projects and experiments are actively underway. Early projects that drew heavily on real-world forms and practices gradually have given way to more experimental ventures that take advantage of the unique opportunities afforded by virtual worlds and other immersive digital environments. Now we are seeing increased use of these spaces for truly immersive forms of learning and for a level of collaboration that is erasing traditional boundaries and borders rapidly. The technology that supports virtual worlds is advancing at a rapid rate, paving the way for more realistic environments, connections between different platforms, and new ways to enter and use virtual spaces. As participation and development both continue to increase, these environments are becoming ever more interesting spaces with obvious potential for teaching, learning, and creative expression.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Nov 1, 2011
    What is Digital Identity?-(1) How might this technology be relevant to the educational sector you know best?(1) How might this technology be relevant to the educational sector you know best?
    A great opportunity lies in layering virtual worlds over the real world through AR techniquesDaveP Dec 2, 2012
    Virtual worlds bring educational environments to life across distances. Blascovich's work in Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution discusses how the brain processes and views virtual worlds as a reality. The US military uses virtual worlds for training on a regular basis to rehearse missions, collect and analyze data and to immerse learners into conceptual space.http://www.3dvisworld.com/features/feature-articles/634-the-role-of-virtual-worlds-and-3d-simulation-in-government.html The Department of Defense has created a virtual world framework that offers an open source, open standards frame, The goal is to crowdsource the tool for rapid development. (http://virtualworldframework.com/web/about.html). Douglas Maxwell has create a military open sim environment that is meeting its development goals (
    http://www.hypergridbusiness.com/2012/11/military-grid-hits-performance-goals/).paulette.robinson Dec 2, 2012
    While virtual worlds are moving more into the broader social gaming sphere, such as in the case Linden Labs (http://nwn.blogs.com/nwn/2012/08/second-life-steam-gamer-platform.html,
    http://nwn.blogs.com/nwn/2011/12/2012-linden-lab-pivots-from-second-life.html), the strength these environments continue to offer lies in community development and interaction, situational simulation, and conceptual skills development for outcomes by practically, or easily approachable within a reality context - like an online course in landscaping that demonstrates skills across diverse geographical regions. As other immersive technologies converge that expand the user experience within the space, and as broader interactions and external linking from data, communication, and control sources develop, there is a possibility that virtual worlds will find a more definitive role in distance education (http://www.commercialappeal.com/news/2012/mar/30/far-afield/?partner=RSS) Dougdar Dec 2, 2012
    What is Digital Identity?-(2) What themes are missing from the above description that you think are important?(2) What themes are missing from the above description that you think are important?
    The 3D web will be as ubiquitous in the future as the 2D web is now. It will provide productivity spaces -- portals to libraries, student financial services, academic advising, etc. It will provide an interface to managing the network, the physical plant, etc. It will provide alternate office spaces for faculty, administrators and even students. These spaces can offer a context for creating software for 3D printing, feedback on design, storefronts for designs, etc. It can be portals for learning networks and resources. Spaces to gather, collaborate, and co-create that offer a sense of physical presence. Academic conferences can be offered in these 3D spaces with persistence that is maintained long after the initial events and ties similar events together in an immersive knowledge environment.paulette.robinson Dec 2, 2012
    Another response here
    What is Digital Identity?-(3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?(3) What do you see as the potential impact of this technology on teaching, learning, research, or creative inquiry?
    I'm not seeing the "increased use of these spaces for immersive learning" referred to in the description and would love to see examples/evidence for that. At least among "Ivy-Plus" institutions, there's no buzz and little activity in the area of virtual worlds, aside from some research and preservation efforts.richard.holeton Dec 1, 2012
    The impact can be profound. Most distance learning experiences are linear and fairly flat in terms of interaction and immersion. Virtual worlds offers immersion and a sense of "being there" that current DL tools do not offer. Second Life has created a simple group of tools and a creative economy that supports creation of an idea into a 3D space and with 3D printing actual physical objects. When virtual worlds are combined with artificial intelligence, then the worlds become interesting learning environments.
    This still seems to be staying as a niche area. Don't see any real growth. Nick Dec 2, 2012
    There has been a real sense that these environments, while still serving a niche, have as a whole, peaked. It will take a notable move to bring in other technologies to evolve as it were. Mircosoft Research is talking about a convergence that sounds promising (http://research.microsoft.com/en-us/news/features/merging-030612.aspx), and in theory, might offer an experiential environment that might provide unique opportunities for collaborative research, interaction, and development. This is provided the user experience is done right, and the incorporated technologies work as expected. Dougdar Dec 2, 2012
    What is Digital Identity?-(4) Do you have or know of a project working in this area?(4) Do you have or know of a project working in this area?
    Please share information about related projects in our Horizon Project sharing form
    http://www.hypergridbusiness.com/2012/11/military-grid-hits-performance-goals
    The SIMULATION APPLICATION IN NURSING course (http://www.uta.edu/secondlife/resources/nurs5360.html), is part of the MSN program at The University of Texas Arlington College of Nursing (http://www.star-telegram.com/2012/04/08/3869094/nursing-students-can-learn-in.html) Dougdar Dec 2, 2012

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  8. page Virtual Assistants edited What are Virtual Assistants? [[include component="page" page="TopicsNav"]] …

    What are Virtual Assistants?
    [[include component="page" page="TopicsNav"]]
    As voice recognition and gesture-based technologies advance and more recently, converge, we are moving away from the notion of interaction with our devices via a pointer and keyboard. Virtual assistants are the natural end goal of natural user interfaces (NUI), and build on developments in interfaces across the spectrum of engineering, computer science, and biometrics. A new class of smart televisions will be among the first devices to make comprehensive use of the idea. While crude versions of virtual assistants have been around for some time, we have yet to achieve the level of interactivity seen in Apple's classic video, Knowledge Navigator. The Apple iPhone's Siri is a recent mobile-based example, and allows users to control all the functions of the phone, participate in lifelike conversations with users, and more. Microsoft Research is devoting considerable resources to developing NUIs. Virtual assistants for learning are clearly in the long-term horizon, but the potential of the technology to add substance to informal modes of learning is compelling.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Nov 1, 2011
    What is Digital Identity?-(1) How might this technology be relevant to the educational sector you know best?(1) How might this technology be relevant to the educational sector you know best?
    What a fascinating redefinition of a term that seems to currently exist only in reference to people assisting other people virtually rather than face to face (do a Google search on "virtual assistants in learning" or "virtual assistants in education" if you want to see where were are as of early December 2-12). Seems to me that devices as virtual assistants could have a tremendous positive impact in terms of extending resources available to learners at every stage of their/our lives. Just as tablets have quickly become many things, including dynamic multifaceted libraries in the palms of our hands, virtual assistants could become dynamic multifaceted learning facilitators in the palms of our hands. Anticipating the successful development of these tools/resources suggests that we should already be thinking about how they could extend our ability to provide effective learning opportunities by working virtual assistants into our learning toolkits.paul.signorelli Dec 1, 2012
    Virtual Assistants are iproving all the time and can aid navigation for 1st year undergraduates - some examples here http://www.daden.co.uk/DaveP Dec 2, 2012
    Another response here
    What is Digital Identity?-(2) What themes are missing from the above description that you think are important?(2) What themes are missing from the above description that you think are important?
    The whole realm of intelligent tutoring belongs here, I think. These are systems like the one developed at the CMU Open Learning Initiative. These are computer-based tutors that aspire to being a TA for a course, coaching students when they get stuck. I believe there there are several companies developing this technology as well. Could be a godsend for the MOOC. mbrown Nov 29, 2012
    Just as we have personal trainers, mentors, life coaches, etc., perhaps, we'll have virtual assistances who can somehow view our classes, then provide us a few instructional tips. Something similar to automated grading can do with essays. This allows for feed-in without judgement, same as when we watch ourselves on video. michael.lambert Dec 1, 2012
    Examining Virtual Assistants in the context of m-learning (mobile learning) and also looking for ways that they might be incorporated into the Massive Online Open Courses (MOOCs) we're discussing elsewhere in this wiki might produce interesting results.paul.signorelli Dec 1, 2012
    What is Digital Identity?-(3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?(3) What do you see as the potential impact of this technology on teaching, learning, research, or creative inquiry?
    As yet another potential learning tool, it could further and tremendously increase learners' access to information that facilitates the learning process. Wish I already had one!paul.signorelli Dec 1, 2012
    another response here
    What is Digital Identity?-(4) Do you have or know of a project working in this area?(4) Do you have or know of a project working in this area?
    Please share information about related projects in our Horizon Project sharing form

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  9. page Video Lectures edited What are Video Lectures? [[include component="page" page="TopicsNav"]] Tha…

    What are Video Lectures?
    [[include component="page" page="TopicsNav"]]
    Thanks to the emergence of video lecture platforms, such as Khan academy, a shift in pedagogy is underway. As video lectures support flipped and blended learning, many teachers are assigning them as homework, instead of the usual exercises. In turn, teachers are facilitating the exercises and activities during class time instead of giving lectures. A major reason video lectures are gaining traction is because teachers can now take advantage of the face-to-face time with the students by doing more interactive and collaborative tasks. Additionally, not all the teachers transmit the concepts through lecture in a clear and clever way, so students now have access to high quality recordings from the best speakers all over the world. Students can come to class prepared with questions based on the video lectures, and teachers can use class time to answer those questions and spark a deeper understanding of the concepts.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Nov 1, 2011
    What is Digital Identity?-(1) How might this technology be relevant to the educational sector you know best?(1) How might this technology be relevant to the educational sector you know best?
    Video lectures in higher education is not a new concept. Distance Learning was often comprised of video tapes of lectures from class. With services such as Youtube, it's easier to share videos with students in your class and throughout the world (ie. as mentioned Khan Academy). Many teachers are using video lectures to "Flip" their classroom. Personally, I use video lectures to supplement my classroom. Students come to class and I teach, they ask questions, they work on problemse etc.. Sometimes they have trouble with the material, or they miss class and I am not their to review or re-explain concepts. Video lectures help supplement what's happening in my classroom, not replace it.lisa.koster Nov 28, 2012
    I received cassette tapes of recorded lectures for my masters - there is very little new apart from the ability to remix, add quiz style content - The Stanford AI Mooc was part delivered in this way. THe ability to view video on almost any device also changes the game.DaveP Dec 2, 2012
    Another response here
    What is Digital Identity?-(2) What themes are missing from the above description that you think are important?(2) What themes are missing from the above description that you think are important?
    Share your response here
    Another response here
    What is Digital Identity?-(3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?(3) What do you see as the potential impact of this technology on teaching, learning, research, or creative inquiry?
    Share your response here
    another response here
    What is Digital Identity?-(4) Do you have or know of a project working in this area?(4) Do you have or know of a project working in this area?
    Please share information about related projects in our Horizon Project sharing form

    (view changes)
    8:15 pm

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